Mind Flayers are tyrannical, cruel, and ultimately alien due to their origins in the Far Realm, a place beyond the concepts of space and time so completely that even simple things such as Mind Flayer writing is so completely foreign that magic must be used to discern its meaning. Their society is based around the destruction of light in the multiverse by means of draining the stars themselves of their power, eventually taking over the multiverse and ruling it as a means of sustenance. Their species are among the most iconic introduced by D&D and have been present since the first edition. Mind Flayers congregate far beneath the ground, with small cities being formed for them and their slaves. Mind Flayers thrive by devouring the minds of other creatures, generally only interacting with other species at all to eat them or to enslave their kind. They are renowned for being horrendously evil and for their mental capacities. Perfect World Entertainment.Mind Flayers are horrific, eldritch creatures associated with the dark depths of the D&D settings. ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005).Drizzt Do'Urden's Guide to the Underdark. Honor Among Thieves: The Feast of the Moon. ↑ 7.0 7.1 Jeremy Lambert, Ellen Boener (February 2023).Lords of Madness: The Book of Aberrations. ↑ Mike Mearls, Greg Bilsland and Robert J.Betrayal at Baldur's Gate Comics Honor Among Thieves: The Feast of the Moon Card Games Magic: The Gathering ( CLB) Organized Play & Licensed Adventures Referenced only Writhing in the Dark.Īppendix Appearances Adventures Referenced only Waterdeep: Dungeon of the Mad Mage Video Games Idle Champions of the Forgotten Realms Board Games Tyrants of the Underdark: Aberrations and Undead Zuphelithid, the elder brain and enslaved a community of deep gnomes near the ruins of Dolblunde.Yshiggol, an elder brain imprisoned in the Dread Vault.Ioulaum, a Netherese arcanist transformed into an undead elder brain after the fall of Netheril.Encephalithid, the elder brain of Oryndoll in the mid‒14 th century DR.This was a fiercely guarded secret kept by the elder brains. The average mind flayer was unaware that their personality and consciousness were lost when joining with the elder brain, and only their knowledge and ideas survived. Mind flayers sacrificed their brain and individual life by merging with the elder brain, strengthening its powers and intellect. Īn elder brain marked also the ultimate goal in every mind flayer's life when it neared the end of its lifespan. Playing this important role in a mind flayer society, it often doubled as an advisor in all sorts of political and military decisions, operating as the community's effective leader. Mind flayers don’t reproduce in the traditional sense. Those that survive are removed from the brine pool and put through the ceremony of Ceremorphosis. Society įorming the physical and spiritual center of a mind flayer community, the elder brain served as a living library of the community's history, technology, and knowledge. Mind Flayers produce batches of tadpoles which live in the Brine Pool of an Elder Brain-being fed brains, eating each other, and being eaten by the Elder Brain for about 10 years. The elder brain could then use its tentacles to lash out against opponents, usually those paralyzed by its psionic attacks. On top of those, it could cast spells as an extremely powerful sorcerer, making it an opponent to be feared. It could then use many psionic attacks such as charm and domination abilities. It usually started combat with a powerful mind blast. Therefore, mind flayers protected their elder brain by securing it in a well-protected cave inside the city.Īn elder brain could quickly cast spells at the same time as it used its tendrils to attack. Although its intellect was of godlike proportions, its only physical attack was by using its tendrils to lash out at or grapple an opponent.
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